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武靖凯
Technical Combat Designer

Bob Wu
Technical Combat Designer
Professional Work
游戏作品


Phantom Blade Zero | S-GAME
Third-person | Action-adventure | Unreal Engine 5
June 2024 - Present
Role: Combat Designer
June 2024 - Present
Role: Combat Designer


Saleblazers | Airstrafe Interactive
Third-person | Open-World | Survival | Shopkeeping | Unity | PC
February 2023 - August 2023
Role: Combat Design Intern
• Collaborated with a team of over 30 to develop “Saleblazers” and successfully shipped it on Steam with 87% positive reviews.
• Designed and implemented 50+ combat encounters throughout the world.
• Designed and implemented 15+ enemy types and weapons.
• Balanced weapons and enemies and documented results into spreadsheets.
• Collaborated with engineers and artists to iterate on combat systems and combat encounters.
February 2023 - August 2023
Role: Combat Design Intern
• Collaborated with a team of over 30 to develop “Saleblazers” and successfully shipped it on Steam with 87% positive reviews.
• Designed and implemented 50+ combat encounters throughout the world.
• Designed and implemented 15+ enemy types and weapons.
• Balanced weapons and enemies and documented results into spreadsheets.
• Collaborated with engineers and artists to iterate on combat systems and combat encounters.


Boom! Party | Lilith Games
Third-person | Narrative | Puzzles | Multiplayer | Mobile
May 2022 - August 2022
Role: Technical Design Intern
• Collaborated with over 300 members and a design team of 12 to develop “Boom! Party”.
• Created 10+ design documents of features including interactive objects and cutscenes.
• Collaborated with engineers and artists to implement 10+ interactive objects.
May 2022 - August 2022
Role: Technical Design Intern
• Collaborated with over 300 members and a design team of 12 to develop “Boom! Party”.
• Created 10+ design documents of features including interactive objects and cutscenes.
• Collaborated with engineers and artists to implement 10+ interactive objects.
原型

Bugnauts!
Third-person | Action | Bullet-hell | Unreal Engine 5 | PC
April 2023 - May 2024
Role: Lead Designer
• Oversaw a team of 4 designers and Collaborated with a team of 30+ to develop Bugnauts!
• Collaborated with the director in forming the creative vision and outlining gameplay systems.
• Designed and blocked out level layouts with 4 unique biomes.
• Collaborated with artists to iterate on level layouts.
• Drafted GDD and 10+ design documents for internal references.
April 2023 - May 2024
Role: Lead Designer
• Oversaw a team of 4 designers and Collaborated with a team of 30+ to develop Bugnauts!
• Collaborated with the director in forming the creative vision and outlining gameplay systems.
• Designed and blocked out level layouts with 4 unique biomes.
• Collaborated with artists to iterate on level layouts.
• Drafted GDD and 10+ design documents for internal references.

Cervus Blade
Third-person | Action | Soulslike | Unreal Engine 4 | PC
April 2022 - July 2023
Role: Combat Designer, Engineer
• Collaborated with a team of 7 to develop "Cervus Blade" and released on Steam, receiving 20,000+ downloads and 88% positive reviews.
• Designed and implemented 5+ enemies through behavior tree, blueprint controller, and animation state machine.
• Designed and implemented the summon system with 5 unique upgrades and integrated it into the combat system.
• Elevated the overall quality of combat interactions through tuning player animation state machine, behavior trees, camera effects, animation priorities, and visual effects, and stats.
• Built 10+ tools and features including enemy spawner, interactive objects, save/load system, custom behavior tree tasks, localization, and a debugger.
April 2022 - July 2023
Role: Combat Designer, Engineer
• Collaborated with a team of 7 to develop "Cervus Blade" and released on Steam, receiving 20,000+ downloads and 88% positive reviews.
• Designed and implemented 5+ enemies through behavior tree, blueprint controller, and animation state machine.
• Designed and implemented the summon system with 5 unique upgrades and integrated it into the combat system.
• Elevated the overall quality of combat interactions through tuning player animation state machine, behavior trees, camera effects, animation priorities, and visual effects, and stats.
• Built 10+ tools and features including enemy spawner, interactive objects, save/load system, custom behavior tree tasks, localization, and a debugger.

Bloompunk
First-person-shooter | Rogue-like | Unity | PC
December 2021 - May 2023
Role: Game Designer
• Designed the enemy hierarchy and behaviors to maintain a fast pace while keeping the experience balanced.
• Iterated on enemies, spawn points, level layout, and level objectives.
• Drafted 5+ documents and spreadsheets to collaborate with engineers, designers, and artists more efficiently.
• Prototyped enemy types and boss mechanics during to aid combat design decisions.
December 2021 - May 2023
Role: Game Designer
• Designed the enemy hierarchy and behaviors to maintain a fast pace while keeping the experience balanced.
• Iterated on enemies, spawn points, level layout, and level objectives.
• Drafted 5+ documents and spreadsheets to collaborate with engineers, designers, and artists more efficiently.
• Prototyped enemy types and boss mechanics during to aid combat design decisions.
Projects
原型

Huli | Third-person Action Demo

Physical Animation Hit React Demo

Enemy AI Input-reading Demo

Combat Demo Practice

关卡设计

场景美术
Prototype
About Me
Hello!
我叫武靖凯,是一名就读于南加州大学电影学院游戏设计专业的大三本科生,辅修3D技术美术。我非常热爱游戏并且对动作、射击和RPG游戏有着浓厚的兴趣。我希望以后能成为一名战斗或关卡策划,并运用自己的技术能力快速制作与迭代功能。

联系方式
I'm always looking for exciting opportunities. If you enjoy my work, let's connect!
加州,洛杉矶
中国,北京
+1 213-573-3509
+86 15710019950
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