Bob Wu
Technical Combat Designer

Labyrinth Lost
July 2022 - November 2022
Labyrinth Lost is a PC First-person Puzzle Walking-simulator developed in Unreal Engine 5 as a submission for Tencent's Game Design contest, and we won the award for Best Values among 50+ teams. Players will experience the life stages of an Alzheimer's patient and traverse through cinematic environments to restore her memory.
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Role: Designer, Engineer
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Summary:
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Designed and implemented two levels with cinematic experiences to deliver greater immersion.
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Collaborated with other designers to plan out the game's pace and intended emotions for each level.
Details Below:
Designing Player's Experience
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​Separated players' life stages into 5 levels each with a unique experience goal driven by emotion.
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Collaborated with other designers to create a consistent emotional arc across the levels.
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Set-dressed the levels and executed on my vision for 3 of the levels.
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Utilized various elements to build tension and deliver cinematic encounters.

Using Gravity to Escalate Tension in Level 3

Interactive Board Game in Prologue

Paper Explosion that Freezes in Space in Level 1
Developing Tools and Systems
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Engineered features and tools to support design processes and iterations.
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Built a generic and easily expandable interaction system to allow rooms for customized actions that are consistent.
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Created a dialogue system with additional functions to support various forms of dialogue display.
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Created a spline tool to move objects with the ability to pause at any selected point on the spline.
